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         4.
	The Mixing Console 
  
      
                
 The mixer is just that. We use it to organize our signals going to the 
    tape machines, to organize what we need to hear back from the tape machines, 
    to monitor playback from our mixdown DAT, 2-track or other stereo sources, 
    and to add effects to whatever is needed. In short, it is the heart of the 
    multi-track studio.
  
   
        
		a. Inputs and Outputs   
 Recording consoles are designed to be connected to multi-track tape machines. 
    They provide seperate mixer inputs for our sound sources(mics and line inputs)
	 and the tape returns (signal playback from 
    the multi-track) and multiple outputs from the mixer to the tape machines 
    (both as "direct outs" from individual channels and through the "bussing matrix"). 
    In addition, the input channels with a choice of line or 
    microphone input also offer equalization, effects sends, pan, buss send options
		 and a fader for volume 
    on each channel strip.   
 In-line consoles include the input section and tape return level and pan 
    on the same physical channel strip. Split console designs have seperate channel strips 
    for inputs and tape returns, usually with less EQ and effect sends on the 
    tape returns (the "monitor section").   
 Semi-pro and home recording gear operates at a -10 level while professional 
    equipment operates at a +4 level. Without getting too technical, this means 
    you have to pay attention to the particular input and output levels of your 
    boxes and how you interconnect them. When it's not right, it often hums or 
    sounds a little screwed up. It still might work, but it will give you much 
    less than optimum performance.   
 To be sure that the sound at the source gets "through the gear and back 
    to your ear", you need to check the "gain stages" in the "signal path". Distortion 
    can crop up in several places. Step one is your ear! Make sure the sound at 
    the source is what you want.   
 Step two is the microphone or direct output of the guitar, synth or whatever. 
    In the case of a microphone, the levels must be set carefully to ensure faithful 
    reproduction of the input. Some mikes have a "pad" switch on them as do most 
    mixers, to prevent overloading the input level.   
 Step three is the input channel to the board. The level here must be set 
    so that the signal doesn't overdrive the channel electronics. Once that is 
    right, the signal can be sent to tape through the "bussing" matrix (or "group 
    outs" as they are sometimes called) or the direct out on the channel. Obviously 
    with multiple signals to one track, they must go through the group outs and 
    the level to tape is controlled by the group output level.   
 Generally, in the analog world, very bright sounds get printed a little 
    lower, to help prevent crosstalk bleed to adjacent tracks. Sharp transient 
    sounds and low frequency stuff like bass can be printed hot to take advantage 
    of tape compression. Slamming the tape isn't against the law, but make sure 
    that's the sound you want. This is only an analog phenomenon, overdriving 
    digital recorders results in highly unusable audio!   
 Tape return levels are optimized for direct connection to the machine so 
    if this has been done correctly, there is only one place left for distortion 
    to be created... your monitor system. As long as you are aware of how your 
    speakers and listening enviornment are affecting the sound and you listen 
    within the volume limits of your amp and speakers, you should have a baseline 
    for clean signal reproduction. Now, you can introduce distorton at any of 
    these points in the chain to any effect you prefer.
  
   
    
	b. Equalization   
 "Equalization" is the term used to describe the process of changing the 
    balance between high and low frequencies. Equalizers allow us to selectively 
    boost and/or cut specific frequencies or bands of frequencies. "Q" refers 
    to the width or range around the centered frequency that we are EQing, that 
    is also affected when we boost or cut. A narrow "Q" would be .2 of an octave, 
    a wide "Q" would be 3 octaves.   
 There are many types of equalizers and they get used in many different 
    ways by different people. In general, "Parametric Equalizers" allow for very 
    specific effect with adjustable Q and frequency control for each frequency 
    band. "Graphic Equalizers" feature as many as 31 individual sliders centered 
    on fixed frequencies. Tube equalizers utilize vacuum tubes in their circuits 
    as oppossed to transistors ("solid state") and are often preferred for their 
    warm sound.   
 All mixers provide some kind of EQ, switchable on or off, in the signal 
    path. These days semi-pro consoles usually feature a couple of overlapping 
    bands of semi-parametric EQ on the low-mids(200-2K) and hi-mids(1.5K-7K), 
    and one EQ each for the low(100 hz) and high(10K) bands with shelving switches 
    and low-frequency roll-off. Professional consoles offer fully- parametric 
    designs and more overall flexibility, as you might expect.   
 Since we can't all afford Neve VR consoles at home, another option for 
    small studios is outboard equalizers. Get a couple of good ones and insert 
    them into the signal path and print through them to tape. This will definitely 
    take your sounds up a notch without totally blowing your college fund.
  
   
    
	c. Effect Sends and Returns   
 There are several ways to get signal to your effects and to hear those 
    effects back. The easist is the dedicated sends and returns on the mixing 
    board. Sends can usually be switched between pre and post EQ. Returns generally 
    have little or no EQ, so if you want to EQ effects, that's one more reason 
    to have more channels than tape machine tracks. If you have more effects than 
    sends, repatch the busses as sends or use the direct outs to get into your 
    other effects.
  
   
        
		d. Insert Points and Patchbays   
 It's really nice to plug everything into the board and not have to mess 
    with it. This is where patchbays are a necessity and incredible convenience. 
    Every in and out on the board, all tape machine inputs and returns and all 
    inputs and returns from your effects are duplicated in the patchbay. Every 
    channel also has an insert point as well for individually accessing the signal 
    path. When it's all plugged in, you can change, rearrange and repatch it all 
    from here.
  
     
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